Перевод: с английского на русский

с русского на английский

Real Time Geometry

См. также в других словарях:

  • Real Time rendering — is the one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real time rendering is in animated… …   Wikipedia

  • Geometry — (Greek γεωμετρία ; geo = earth, metria = measure) is a part of mathematics concerned with questions of size, shape, and relative position of figures and with properties of space. Geometry is one of the oldest sciences. Initially a body of… …   Wikipedia

  • Real closed field — In mathematics, a real closed field is a field F in which any of the following equivalent conditions are true:#There is a total order on F making it an ordered field such that, in this ordering, every positive element of F is a square in F and… …   Wikipedia

  • Real number — For the real numbers used in descriptive set theory, see Baire space (set theory). For the computing datatype, see Floating point number. A symbol of the set of real numbers …   Wikipedia

  • Geometry instancing — In real time computer graphics, geometry instancing refers to the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented… …   Wikipedia

  • geometry — /jee om i tree/, n. 1. the branch of mathematics that deals with the deduction of the properties, measurement, and relationships of points, lines, angles, and figures in space from their defining conditions by means of certain assumed properties… …   Universalium

  • Time dilation — This article is about a concept in physics. For the concept in sociology, see time displacement. In the theory of relativity, time dilation is an observed difference of elapsed time between two events as measured by observers either moving… …   Wikipedia

  • Geometry of interaction — The Geometry of Interaction (GoI) was introduced by Jean Yves Girard shortly after his seminal work on Linear Logic. In Linear Logic proofs can be seen as some kind of networks instead of the flat tree structure of Sequent calculus. To… …   Wikipedia

  • Philosophy of space and time — is the branch of philosophy concerned with the issues surrounding the ontology, epistemology, and character of space and time. While such ideas have been central to philosophy from its inception, the philosophy of space and time was both an… …   Wikipedia

  • Technics and Time, 1 — Technics and Time, 1: The Fault of Epimetheus (French: La technique et le temps, 1: La faute d Épiméthée ) is a book by the French philosopher Bernard Stiegler, first published by Galilée in 1994. The English translation, by George Collins and… …   Wikipedia

  • History of geometry — Geometry (Greek γεωμετρία ; geo = earth, metria = measure) arose as the field of knowledge dealing with spatial relationships. Geometry was one of the two fields of pre modern mathematics, the other being the study of numbers. Classic geometry… …   Wikipedia

Поделиться ссылкой на выделенное

Прямая ссылка:
Нажмите правой клавишей мыши и выберите «Копировать ссылку»